Lights! Camera! Action!- Action Genre Research Conventions
Action Conventions(Title: Action: Genre Conventions Research)
Examples-
• Tenet
• Shang Chi and the Legend of the Ten Rings
• Ready Player One
Camera Angles and Movements
Close up shots of characters' faces/important objects
POV shots of surroundings
Over the Shoulder shots to show tension
Medium close ups for action scenes
Tracking Shots to follow characters
Long shots only use to establish scene
Short quick shots
Fight/Action packed scenes rapidly switch angles
Mis-En-Scene
C- Mostly realistic, but vary heavily depending on the storyline
L-Natural lighting
A-Characters speak realistically, are often aggressive towards the protagonist
M- Realistic make-up, action is very male-centric, so little to none
P- Weaponry, or any other real-life items
S- Depends on the storyline, but usually in urban areas, no nature seen
Sound
High pitched sounds during intense moments/when the protagonist feels fear
Tense non-diegetic background music
Diegetic sound is powerful, impacts are heard loud and clear
Editing
Jump cuts are really common
Reverse shots are also scene
Action matching for fight scenes
Generally, POV and tracking shots would work well with our pitch, as well as the sound and editing. The Mis-en-scene(CLAMPS), also works well with our pitch, due to the realism and flexibility we have with it. However, the over-the-shoulder shots and action matching may require more work.
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